Global Online Gaming Market Trends and Forecast 2030: Growth & Market Size

The Global Online Gaming Market size was valued at around USD 208.58 billion in 2024 and is projected to reach USD 333.20 billion by 2030. Along with this, the market is estimated to grow at a CAGR of around 8.12% during the forecast period, i.e., 2025-30.                      

Global Online Gaming Market Driver:

Increasing Adoption of Electronic Devices – The increasing adoption of electronic devices is a key factor driving the growth of the market across multiple regions globally. The adoption of electronic devices such as smartphones, tablets, laptops, PCs, gaming consoles, etc., has surged due to digitalization, remote working culture, internet connectivity, and others, which are key components to access games online.

According to the Groupe Special Mobile Association (GSMA) Intelligence, there are approximately 14 billion active electronic devices, which account for 173% of the total population across the globe in 2025. The ample amount of electronic devices and well-established digital infrastructure and connectivity have led gamers to switch from conventional offline gaming to online gaming. This shift offers a high-quality gaming experience, a broader spectrum for connectivity & game play, fueling the growth of the gaming industry.

The increasing adoption of online gaming has further led to the development of advanced gaming consoles like Xbox, PlayStation, Nintendo Switch, etc., and other advanced gaming laptops and PCs. These advancements are made for smooth gaming, offering an immersive and seamless gameplay session, increasing the engagement of the gamers, and driving demand in the online gaming industry.

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Market Dimensions & Projections

·        Pricing Evaluation

·        Recent Strategic Moves by Companies

·        Primary Stakeholders

·        Import/Export Trend Analysis

·        Competitive Landscape Assessment

·        Emerging Opportunities

·        Market Trends and Indicators

 

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Global Online Gaming Market Segmentation:

The market report categorizes the market based on different segments and geographical analysis.

Study Timeline:

-Base Year: 2024

-Historical Period: 2020 to 2023

-Forecast Period: 2025 to 2030

  • By Gaming Type
    • First-Person Shooter (FPS) - Market Size & Forecast 2020-2030, USD Million
    • Multiplayer Online Battle Arena (MOBA) - Market Size & Forecast 2020-2030, USD Million
    • Role-Playing Games (RPGs) - Market Size & Forecast 2020-2030, USD Million
    • Battle Royale- Market Size & Forecast 2020-2030, USD Million
    • Real-time Strategy (RTS) - Market Size & Forecast 2020-2030, USD Million
    • Online Casino Games- Market Size & Forecast 2020-2030, USD Million
    • Adventure- Market Size & Forecast 2020-2030, USD Million
    • Puzzle- Market Size & Forecast 2020-2030, USD Million
    • Others- Market Size & Forecast 2020-2030, USD Million
  • By Age Group
    • Kids (under 12) - Market Size & Forecast 2020-2030, USD Million
    • Teens (13-17) - Market Size & Forecast 2020-2030, USD Million
    • Young Adults (18-24) - Market Size & Forecast 2020-2030, USD Million
    • Adults (25-34) - Market Size & Forecast 2020-2030, USD Million
    • Middle-Aged (35-54) - Market Size & Forecast 2020-2030, USD Million
    • Seniors (55+)- Market Size & Forecast 2020-2030, USD Million
  • By Platform
    • Mobile Phone- Market Size & Forecast 2020-2030, USD Million
    • PCs- Market Size & Forecast 2020-2030, USD Million
    • Consoles- Market Size & Forecast 2020-2030, USD Million
    • Others (AR/VR) - Market Size & Forecast 2020-2030, USD Million
  • By Gamer Type
    • Casual Gamers- Market Size & Forecast 2020-2030, USD Million
    • Hardcore Gamers- Market Size & Forecast 2020-2030, USD Million
    • Professional Gamers- Market Size & Forecast 2020-2030, USD Million
    • Social Gamers- Market Size & Forecast 2020-2030, USD Million
    • Single-player Enthusiasts- Market Size & Forecast 2020-2030, USD Million
    • Multiplayer Enthusiasts- Market Size & Forecast 2020-2030, USD Million
  • By Region
    • North America
    • South America
    • Europe
    • Asia-Pacific
    • The Middle East and Africa

 

Competitive Landscape

With strategic initiatives, such as mergers, collaborations, and acquisitions, the leading market companies, including -   Activision Blizzard, Inc., Microsoft Corporation, Apple Inc., Electronic Arts Inc., Sega Sammy Holdings Inc., Bandai Namco Holdings Inc., Sony Interactive Entertainment Inc., Nintendo Co., Ltd., Capcom Co., Ltd., Rovio Entertainment Corporation, Ubisoft Entertainment, NEXON Co., Ltd., Square Enix Holdings Co., Ltd., Amazon.com, Inc., Tencent Holdings Ltd., and others

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